Chapter 4 - Colors
Before printing the name of a room:
if player is in Brick:
say "[red letters]";
else if player is in Desert:
turn the background black;
say "[yellow letters]";
else if player is in Ocean:
say "[blue letters]";
else if player is in Snow:
turn the background black;
say "[white letters]";
else if player is in Fields:
say "[green letters]";
else if player is in Hazy:
say "[default letters]".
After printing the name of a room:
turn the background white;
say "[default letters]".
Before printing the name of a memory (called thought):
if thought is red:
say "[red letters]";
else if thought is green:
say "[green letters]";
else if thought is yellow:
turn the background black;
say "[yellow letters]";
else if thought is blue:
say "[blue letters]";
else if thought is white:
turn the background black;
say "[white letters]".
After printing the name of a memory:
turn the background white;
say "[default letters]".
Before printing the name of a door (called portal):
if portal is red:
say "[red letters]";
else if portal is green:
say "[green letters]";
else if portal is yellow:
turn the background black;
say "[yellow letters]";
else if portal is blue:
say "[blue letters]";
else if portal is white:
turn the background black;
say "[white letters]".
After printing the name of a door:
turn the background white;
say "[default letters]".
To say shade:
if player is red:
say "[red letters]red";
else if player is blue:
say "[blue letters]blue";
else if player is green:
say "[green letters]green";
else if player is yellow:
turn the background black;
say "[yellow letters]yellow";
else if player is white:
turn the background black;
say "[white letters]white";
else:
say "[color of player]";
turn the background white;
say "[default letters]".