further — 9 of 11

Will Hines

Release 5

Chapter 4 - Colors

Before printing the name of a room:

if player is in Brick:

say "[red letters]";

else if player is in Desert:

turn the background black;

say "[yellow letters]";

else if player is in Ocean:

say "[blue letters]";

else if player is in Snow:

turn the background black;

say "[white letters]";

else if player is in Fields:

say "[green letters]";

else if player is in Hazy:

say "[default letters]".

After printing the name of a room:

turn the background white;

say "[default letters]".

Before printing the name of a memory (called thought):

if thought is red:

say "[red letters]";

else if thought is green:

say "[green letters]";

else if thought is yellow:

turn the background black;

say "[yellow letters]";

else if thought is blue:

say "[blue letters]";

else if thought is white:

turn the background black;

say "[white letters]".

After printing the name of a memory:

turn the background white;

say "[default letters]".

Before printing the name of a door (called portal):

if portal is red:

say "[red letters]";

else if portal is green:

say "[green letters]";

else if portal is yellow:

turn the background black;

say "[yellow letters]";

else if portal is blue:

say "[blue letters]";

else if portal is white:

turn the background black;

say "[white letters]".

After printing the name of a door:

turn the background white;

say "[default letters]".

To say shade:

if player is red:

say "[red letters]red";

else if player is blue:

say "[blue letters]blue";

else if player is green:

say "[green letters]green";

else if player is yellow:

turn the background black;

say "[yellow letters]yellow";

else if player is white:

turn the background black;

say "[white letters]white";

else:

say "[color of player]";

turn the background white;

say "[default letters]".